UI-Update and Bug-Fixes


The Starter-Update

Today's update is an overall improvement of under normal circumstances unacceptable problems. Thus, no major updates on levels or feature can be announced just yet. 

In this update, I:

-removed unwanted collisions with background elements

-hopefully prevented the player from gaining speed, enabling him to sprint and fall threw walls

-added around 22 new background elements for two terrains

-improved cave interior, using multiple layers to create an illusion of depth

-increased the camera hight for a better feeling

-completely reworked the start screen

This game is in no way finished but its starting to be playable., so any feedback to already existing features, designs, etc. are welcome.

I am currently working alone on this project, so I expect it will take a while until the next major update. Nevertheless, I want to give you some sneak peeks on things I am either currently working or planning to work on.

The plan:

-the reversed role feature (besides the story, there is no role reversal just yet - ironically)

-a forest themed level

-updating the lighting-engine

-adding torches

-adding two more enemies

-adding interact and dialogue system

-creating animations for Geen 

Thank you for your interest in Super Geen World. I hope you tune in next time. Cheers.

Files

SGW.zip 12 MB
Jul 20, 2023

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